

Lower levels need less profit to advance than higher ones (e.g. STs and UTs need to have made the same profit to advance levels (Only relevant for levels 8-9 and 9-10 as 10 is max level for ST). Pre 2.02 and bonus pack every 50,000 earned credits the pilot advances by one level. The pilot learns to interpret the output from the MK3 software and earns experience. This is largely taken from the X2 read me, but from what I've observed seems to apply to the X3 version as well. A large wheat farm buying at average and selling at maximum makes 90,000 credits an hour, a large cahoona bakery at average buy, maximum sell, makes 68,400 per hour.

Sector traders only buy and sell in one sector, Universe traders will range over all discovered sectors (except Xenon ones).Ī high level UT in a good ship will easily out earn several factories.Īs an example my level 25 traders in Demeter Super Freighters are making between 250,000 and 300,000 credits an hour.
X3 TERRAN CONFLICT 3.1 SOFTWARE UPGRADE
The Trade Command Software MK3 is a software upgrade that allows a hired pilot to automatically look for good prices and trade on the player's behalf. This is just my take on the subject after a fair bit of playing time. Many thanks to mkess and BurnIt! for producing the original script and documenting it so wellįyreByrd has produced this excellent guide on traders as well, although it's not been updated for a while. The original read me from X2 proved most useful and some small sections of this guide have been adapted from it or used directly where relevant. Some of this guide is based on X2's trade command MK3 (mostly the level based data). There have been rather a lot of questions on the Sector and Universe traders recently so, given that most of my income is from them, I thought I'd write this guide. A brief guide to Sector and Universe traders
